This update is all about about tweaks, as Armor, Zombies, and Blackout all receive a number of in-games changes. The full update can be found here.
Summary[edit]
Here’s what’s new in today’s game update:
- Removed Level 3 Armor from Zombies Stashes in Blackout
- Zombies mysteriously missing in Blackout..
- Fix for optics on the Paladin Valkyrie Mastercraft
- Additional crash fixes for Zero’s Ice Pick
- Map exploit fixes for Morocco in MP and Dead of the Night in Zombies
- Fix for “The Numbers” outfits not showing up in MP (PS4)
- Slay Bell and camo fixes (PC)
- Blackout Stash looting fixes incoming
Blackout[edit]
Armor
- Removed Level 3 Armor from Zombies Stashes (AKA Mystery Boxes).
Stashes
- Addressed some previous issues with looting Stashes; additional fixes incoming later today.
Zombies
- Zombies in Blackout have mysteriously vanished..
Miscellaneous
- Addressed an issue with the Paladin weapon model when using the Sniper Scope.
Multiplayer[edit]
Miscellaneous
- Addressed an issue with optics on the Paladin Valkyrie Mastercraft.
- Addressed an issue that prevented “The Numbers” outfits from being used in MP (PS4).
- Fixed additional crashes related to Zero’s Ice Pick.
Maps
- Morocco
- Closed an exploit where players could grapple on top of a rooftop in the southern corner of the map.
Zombies[edit]
Gameplay
- Closed an exploit that allowed players to use Mule Kick to equip multiple Wonder Weapons.
Dead of the Night
- Closed an exploit that caused the Stake Knife to deal too much damage.
- Closed an exploit in the Music Room that allowed players to avoid damage.
PC Changes[edit]
In addition to the updates above, we’ve also made the following updates to PC:
Multiplayer[edit]
- Addressed an issue where the Slay Bell melee weapon’s lights could be seen through walls.
General[edit]
- Addressed an issue where the player could not properly unequip a camo.
Comments
http://www.skyrimnexus.com/downloads/file.php?id=4719 (version 1.04)Several Weapons and Armors have bad properties (e.g. Orcish WarAxe considered to be made of Iron, 2-Handed Sword considered a 1-Handed Sword for perks purposes, etc.). This mod (in theory) fixes them all. Well all weapons at least. I'll add Armors soon. See mod description for full details.
If I missed something let me know.
-- Headbomb
(See also http://www.reddit.com/r/skyrim/comments/o6ivz/bethesda_qa_and_respect_for_gamers on the issue.)
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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Weapon And Armor Fixes Redone
Translations- Spanish
Translations available on the Nexus
Language | Name |
---|---|
Spanish | Weapons and Armor Fixes - Spanish translation |
The weapon system in The Legend of Zelda: Breath of the Wild is an interesting feature for the Nintendo Switch and Wii U title. It really gives a sense of a survival mentality, as you have to manage how you use your most powerful weapons unless they break forever.
But can you actually repair your weapons so you can reuse some of your strongest tools for bosses and for the big boss later on?
Well, the short answer is no. Players cannot repair weapons in Breath of the Wild. However, there are a couple of exceptions to this rule.
The fabled Master Sword does not break, it just needs to recharge every so often. There are two weapons, however, that can break and weaken and be repaired and they are tied to the Zoras.
SPOILER ALERT! The following will spoil the main story of Breath of the Wild. If you don’t want to know what happens, turn back now.
When you are visiting the Zora Domain to take back the Divine Beast Vah Ruta, you’ll learn more about Mipha, the Zora champion from 100 years ago. Once you have taken back the Divine Beast and saved the Zora nation, you will be gifted with the weapon Mipha used back in the dayo.
The Lightscale Trident is a two-handed spear that gives Link exceptional range in close combat. However, this weapon can degrade and break if you overuse it. Fortunately, there is a blacksmith in the Zora Domain that can help you repair your broken Trident.
If you talk with the other Zora NPCs, you’ll learn that the Lightscale Trident is the Champion’s weapon, but there’s actually another trident that is used for ceremonies. The Ceremonial Trident is a weaker version of the Lightscale Trident but acts in the same way. The Zora blacksmith can also repair that weapon if it happens to break.
Weapons And Armor Fixes Remade Sse
When you find the blacksmith, he’ll tell you he needs a lot of Flint to repair the tridents. So when you come across Flint on your journey, be sure to hoard some for when you want to repair your Lightscale Trident.
Although you’ll come across much more powerful weapons, the Lightscale Trident’s ability to be repaired makes it invaluable to your journey.
Weapons And Armor Fixes Remade
And before you ask if other weapons used by the past Champions can be repaired, they can’t.
What do you think of weapons not being repairable in Breath of the Wild? Let us know in the comments section below.
Can’t get enough Breath of the Wild ? Check out more of our articles and guides about the game.