The Testinghall is the name of a hidden location somewhere high in Oblivion sky which can be accessed only via the coc testinghallconsole command PC .
The hall was designed as an area for the game developers to test elements of Oblivion before placing them in the game world. The testinghall is a large hall with doors leading to warehouse rooms and open areas where all possible gameplay elements and items can be found. They include:
- Unlabeled room (simply said 'wooden door to' – this room is not labeled and is small, containing labeled crates and chests that have all of the official items in the game, including many if not all quest items. Sigil Stones of varying effects and power can also be found here, as well as enchanted and leveled items. The Mythic Dawn Armor is also located there.
- Armor warehouse – housing all armor items in Oblivion
- Weapons warehouse – housing all weapons
- Clothing warehouse – housing all clothing items (including Uriel Septim's attire)
- Book warehouse – a library of Oblivion's books
- Creature Grove – an open space area with all of Oblivion's animals and creatures in it as well as a few Friendly Goblins (Note: not all the Goblins are not hostile to the player).
- Lock pick warehouse – a room full of locked gates
- AI testing warehouse – a room with NPCs to test AI functions
- Alchemy warehouse – a room with all alchemy ingredients inside it
- Container warehouse – a room full of containers
- Lighting warehouse – a dimly lit room with an array of light sources to test their lighting effects
- Hawkhaven – A test town with at least one guard, a merchant with a lot of gold and some items for sale, and a few various test NPCs, a place to create Black Soul Gems, with enterable test buildings.
- Vampire warehouse- small room where you can become a vampire and feed on someone. It is also a 'wooden door to'.
It must be noted that not all of the rooms in the testing hall are used - most unlabeled wooden doors are inactive. The easiest way for the player to return to the Tamriel world is to go through the door labeled 'to Hawkhaven', where you can fast travel from, or via the 'coc' console command.
It must also be noted that inside the Testinghall there are weapons that were most likely removed from the game, but are still available.
Discussions about Testinghall
The creature hall in the testing hall won't load
- so i've been trying to get into the creature hall but it just shows up as a giant black box, any help?
PS3 Getting to Hawkhaven Help
- I dont know if you can use the paintbrush glitch but you can type: coc testinghall in the console to tp there
- i can't i'm on PS3 you can't use console.
At the beginning of your Skyrim playthrough, knowing where to find Skyrim hidden chest locations early can access all sort of powerful gear and riches. Now this is far from ligit: stowed away underneath merchant stalls and some key characters are hidden chests. Their chests, in fact. Break the game in just the right way and you can take their entire shop inventory to sell for a mighty profit. Not that we encourage such roguish behaviour here at GamesRadar+, but I’m just going to put this guide to their locations here. Just in case you want to have a look. Excuse me while I walk away whistling innocuously..
Each chest contains a random collection of weapons (some are enchanted), armour, soul gems, potion ingredients, and miscellaneous trading items. The good news is that they all scale according to your level, and they respawn. Meaning you can go back time after time to get whatever you need (or just really badly want) from each chest. Here’s exactly where to find them, and you’ll want to pay special attention to the instructions because most of the time they’re invisible. Guess those merchants are more skilled in illusion that they appear. Happy hunting!
Windhelm
For this one, you’ll need a follower. Grab your trusty buddy - they are sworn to carry your burdens, after all - and make your way to the Windhelm market. Talk to them, and select the option titled ‘I need you to do something’. Get them to wait at the market near The White Phial, while you leg it past the graveyard to the House of Clan Shatter-Shield in the residential district. Before you go any further, make sure that your crosshairs show that you can still give your follower instructions even though you’ve walked away. It does? Good. Go to the wall on the right of the entrance (if you’re facing the building), and just walk through it. This worked on PC, but console players might have a bit of difficulty at this bit.
Now you’re outside in the snowy steppes of Eastmarch. Resist the urge to build a snowman and head left over two mounds, then turn left again to walk along the outer wall. There’s a gap under the wall which you’ll want to squeeze through, but first head over a single mound in the way so you’re at the right section. Then, once you’re on the other side of the wall, turn 180 degrees so you’re facing the opposite direction and head forwards - you’ll be able to see the market hovering above you, along with your follower of choice.
From your vantage point below everything, you’ll be able to see the merchant’s chests hidden underneath their stalls. Using your cursor, make your follower ‘take all’ from each chest. If one of them says it’s stealing, don’t worry - no one will notice your follower nicking everything from each box. Fast-travel back to Windhelm, then simply meet up with your follower in the market to get your hands on all that lovely loot.
Solitude
First head to the gatehouse just outside of the main entrance. Make sure you’re facing it so you can see Solitude through the doorway, then head right to the large green bush just in front of the small wall. Keep your cursor pointed at the ground, and investigate the area around the tuft of grass just in front of and a bit to the left of the green bush. The bit of grass is in between two patches of green leaves on the ground.
Dawnstar
Head into the town, go past The White Hall and stop when you get to Iron-Breaker Mine. Go towards the clump of three rocks by the left-hand side of the entrance, the ones that are clustered beside the pine tree. Get ready, because these instructions are about to get very specific. Hover your cursor to about one quarter of the way up the right-hand side of the uppermost rock and you’ll find the invisible chest right there.
Markarth
Make sure you’re standing outside the entrance to Markarth. Head down the rocky path that leads out of Markarth’s entrance area, past the windmill, but don’t go over the bridge. Instead, when you get to it, take a left and walk to the low rock wall that’s just in front of the Juniper tree on the left of the bridge. Make sure you’re on the side nearest to the river. Carefully investigate the area directly to the south of the wood pile (it’s only a couple of yards away at most), and there you’ll find the chest.
Whiterun
This chest involves taking advantage of a glitch, so be prepared to break Skyrim a little bit to get it. Enter Whiterun, then when you’re at the gate turn right, and then right again to head into the sheltered alcove. There’s a barrel positioned against the wall. Jump onto it, then jump right onto the wall to the North of the barrel. Jump off the wall to find yourself outside of Whiterun. Yes, this is the game-breaking bit. Follow the outer wall all the way to the right, and don’t be alarmed when you see bits of the ground missing. When you’re right behind Jorrvaskr, the hall of the Companions (which is east of Dragonsreach on the map), walk up the eerily-empty space behind the mounds of rocks. Climb up onto the rocks, and glitch through the top one. Now you’re underneath the Skyforge, and you’ll be able to see Jorrvaskr hovering right in front of you.
Face south and you’ll also see a chest floating in midair. It belongs to Eorlund Grey-Mane, the only person who can create Skyforge steel. Run towards it, and jump when you’re a couple of meters away. You’ll start to fall through the world, but if you click quick enough you’ll still be able to open the chest to get at the goodies within.
Inside the Blue Palace in Solitude
Ready to break Skyrim again? Yes? Good. Stroll on down to Solitude’s Blue Palace and - bear with me - grab the silver platter on the table in the palace’s foyer. Hold it in front of you and go down the corridor on the left-hand side. Stop by the first bench that you get to. Now - this is the tricky bit - slide the platter behind the right-hand side of the bench, so it’s in between the bit of Nordic furniture and the wall. Once it’s stuck, walk towards and through the silver platter.
God Room Skyrim
Oh, Skyrim. We love how broken you are sometimes. Now you’re in some kind of limbo space. Look to your left and you’ll see a chest in midair. Walk along the strange plank that stretches into the bizarrely empty space. Position yourself so you’re facing it, then allow yourself to fall down. Quickly tap the button to steal from the chest on your way down, and you’ll be able to grab everything in there in midair.
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Winterhold College
Even if you’re not particularly eager to throw fireballs with your bare hands or summon Daedra from Oblivion (to which I reply why, dear god why would you not want that), you’re should enter Winterhold College just for this chest. Make your way into the Hall of Attainment, grab a silver platter, and go to the staircase at the back of the central room. Push the platter against the stone wall just beside the haystacks (about a yard to the side of them should do the trick).
At the same time, run forward with the silver platter right in front of you and you’ll glitch through the wall. Immediately turn to your right and click on one of the two chests floating in midair to access their contents. This one will almost definitely take a couple of tries (or at least a dozen, if you’re anything like me), as you need to get your trajectory just right to get close enough to click on the chests. You’ll be falling the entire time, so there’s little you can do to get closer to the chests besides trying again, and again, and again..
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